Apologies for the late upload! This should have been up Monday night as usual but It got stuck on ‘processing’ last night and I didn’t notice.
A highly requested tutorial explaining how to set up sprite animations in GM:Studio using script.
I just released a new game!
Read my blog!
Follow my twitters!
Intro clip animation by Hassan Otsmane Elhaou –
Intro music by Matthew Harrington –
Nguồn: https://sstievents.org/
Xem thêm bài viết khác: https://sstievents.org/game/
Sloth Studios facundo benitez
July 28, 2020Omg thank you so much!!! This helped me a lot you can't imagine 🥺🥺🥺
Callibo MadChares
July 28, 2020If the animation of jump have more than 2 frame how can I use command??? I don't want to use command for make animation loop , just frame by frame
KeymilPLQ
July 28, 2020cool tutorial i didnt exactly copy it i did things my own way see IM LEARNING
Meg Thomas
July 28, 2020Shaun says 'STONKS' if you put the playback speed at 0.25 at 11:02
DarkBehindFlat
July 28, 2020I don't know if it happens in this tutorial but i found a glitch when working with states that when my player jumped sometimes he would jump but be playing his walk animation. That was because in the jump state i would say if grounded state = walk so he returns to walking when he lands to fix this bug i did this.
//Create Event
play_jump_once = false;
is_jumping = false;
///in jump state
if play_jump_once = false
{
alarm[0] = 1;
play_jump_once = true;
}
if grounded
{
play_jump_once = false;
is_jumping = false;
state = walk;
}
///in alarm[0]
is_jumping = true;
Hope this helps someone out there 🙂
Flou Music
July 28, 2020Damn people use codes as their choice? Fuck I shouldn't be a game developer
VexArt
July 28, 2020Will you make a drag-and-drop version for this one? Just curious
Robin Hall
July 28, 2020Im having trouble with the logic behind shooting.
Checks for grounded works fine as well as using the mouse_x for direction (suits my setup)
but my shooting animation hangs on the first frame…
Robin Hall
July 28, 2020ughhh
i kept running into issues where it would lock the sprite in my characters shoot animation (first frame only)
if (sprite_index != fnkdfg) was the logic I was missing, thank you :')
Dies peacefully
Alybar Mwahr
July 28, 2020is that dean winchester
AForgottenMemory
July 28, 2020quick question, if the grounded command is executing every frame, wouldn't the (image_index = 0) bit always be executing so it only stays on one frame. I'm a bit confused about this bit.
kumar vasudev
July 28, 2020make a tutorial video on the coding language you are using for the the or make a video about all the basics for a game.
Jacob Pratt
July 28, 2020sup bibba
Heroic-Man Rhoden
July 28, 2020I need to create a SMB3 Worldmap lava animation
Alberto Ricci
July 28, 2020Did he say he used flash for the animations?
FIZZI3DR1NK
July 28, 2020the letter e shows as error how to fix please
Ser Smith
July 28, 2020Whyyyyyyyyyy fgs u didn't hit the jump button once… so unsatisfying… how dare u leaving me behind like this…i wanted to see this guy performing a classy jump…u owe me one sir. Not cool, dude…not cool!!!
Uneasy Game
July 28, 2020can this not be done in drag and drop?
Zaoldieck
July 28, 2020wat is the previus tutorial? where u define grounded?
Sambath Kheng
July 28, 2020What's the name of this program? Can anyone answer plz?
Squidward
July 28, 2020How do you change sprite for wall jump