Apologies for the late upload! This should have been up Monday night as usual but It got stuck on ‘processing’ last night and I didn’t notice.

A highly requested tutorial explaining how to set up sprite animations in GM:Studio using script.

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Intro clip animation by Hassan Otsmane Elhaou –
Intro music by Matthew Harrington –

Nguồn: https://sstievents.org/

Xem thêm bài viết khác: https://sstievents.org/game/

21 Comments

Sloth Studios facundo benitez

July 28, 2020

Omg thank you so much!!! This helped me a lot you can't imagine 🥺🥺🥺

Reply

Callibo MadChares

July 28, 2020

If the animation of jump have more than 2 frame how can I use command??? I don't want to use command for make animation loop , just frame by frame

Reply

KeymilPLQ

July 28, 2020

cool tutorial i didnt exactly copy it i did things my own way see IM LEARNING

Reply

Meg Thomas

July 28, 2020

Shaun says 'STONKS' if you put the playback speed at 0.25 at 11:02

Reply

DarkBehindFlat

July 28, 2020

I don't know if it happens in this tutorial but i found a glitch when working with states that when my player jumped sometimes he would jump but be playing his walk animation. That was because in the jump state i would say if grounded state = walk so he returns to walking when he lands to fix this bug i did this.

//Create Event
play_jump_once = false;
is_jumping = false;

///in jump state
if play_jump_once = false

{

alarm[0] = 1;

play_jump_once = true;

}
if grounded
{
play_jump_once = false;
is_jumping = false;
state = walk;
}
///in alarm[0]
is_jumping = true;

Hope this helps someone out there 🙂

Reply

Flou Music

July 28, 2020

Damn people use codes as their choice? Fuck I shouldn't be a game developer

Reply

VexArt

July 28, 2020

Will you make a drag-and-drop version for this one? Just curious

Reply

Robin Hall

July 28, 2020

Im having trouble with the logic behind shooting.

Checks for grounded works fine as well as using the mouse_x for direction (suits my setup)

but my shooting animation hangs on the first frame…

Reply

Robin Hall

July 28, 2020

ughhh

i kept running into issues where it would lock the sprite in my characters shoot animation (first frame only)

if (sprite_index != fnkdfg) was the logic I was missing, thank you :')

Dies peacefully

Reply

Alybar Mwahr

July 28, 2020

is that dean winchester

Reply

AForgottenMemory

July 28, 2020

quick question, if the grounded command is executing every frame, wouldn't the (image_index = 0) bit always be executing so it only stays on one frame. I'm a bit confused about this bit.

Reply

kumar vasudev

July 28, 2020

make a tutorial video on the coding language you are using for the the or make a video about all the basics for a game.

Reply

Jacob Pratt

July 28, 2020

sup bibba

Reply

Heroic-Man Rhoden

July 28, 2020

I need to create a SMB3 Worldmap lava animation

Reply

Alberto Ricci

July 28, 2020

Did he say he used flash for the animations?

Reply

FIZZI3DR1NK

July 28, 2020

the letter e shows as error how to fix please

Reply

Ser Smith

July 28, 2020

Whyyyyyyyyyy fgs u didn't hit the jump button once… so unsatisfying… how dare u leaving me behind like this…i wanted to see this guy performing a classy jump…u owe me one sir. Not cool, dude…not cool!!!

Reply

Uneasy Game

July 28, 2020

can this not be done in drag and drop?

Reply

Zaoldieck

July 28, 2020

wat is the previus tutorial? where u define grounded?

Reply

Sambath Kheng

July 28, 2020

What's the name of this program? Can anyone answer plz?

Reply

Squidward

July 28, 2020

How do you change sprite for wall jump

Reply

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